
Vinlandsaga you must help Erik the Red establish a colony in the "New World." Hastings and Manzikert are a lot more straightforward in that you must eliminate every living thing from the face of the earth. Agincourt and Kyoto present different challenges as you try to rescue your hero from being overwhelmed by enemies. Lepanto, Tours and Noryang force you on the defensive as you fight off wave after wave of enemy attack. That's not to say they aren't well designed - they've got lots of interesting mission variety. The battles are a great quick fix for those of you who don't want to get too deep into the campaigns, but because they're so much shorter, they can kind of seem a little superficial and unrewarding. The fourth campaign is just a loose selection of battles from the medieval period (although a few of them are really pushing into the Renaissance). I should also mention that a new tab has been added to the campaign overview button to tell you who your enemies are and where they're located. I was really irritated to see that there aren't any new campaigns for the Mayans or the Koreans, but there's so much else here, I can't really complain. The Spanish leader El Cid must learn to fight with two very different types of armies - the Spanish and the Moors. Montezuma will have to cope with the Aztec's lack of cavalry as he fights off the Spanish in dense tropical jungles. As Attila the Hun, you'll have to refine your hit and run cavalry tactics as you scour across the fields of Central Europe. (Isn't saying the El Cid a little redundant?) In any case, each of the campaigns offers loads of new challenges for the seasoned Age player. You should already know about the Attila the Hun Campaign, the Montezuma Campaign, and the El Cid Campaign. The game comes with three six-mission campaigns. Instead of going over to the other side, your units merely die when converted. Heresy makes it impossible for enemy monks to convert your units. Theocracy allows you to convert enemy units while only forcing one Monk to loose faith. More impressive are the two religious advances - Theocracy and Heresy. Caravans increase the speed of trading vessels and Herbal Medicine helps garrisoned units heal faster. Bloodlines and Parthian Tactics are purely military advances, but there are some more subtle advances that you might want to concentrate on. More interesting are the universal technologies added to the game. This advance increases the time it takes rivals to construct wonders and halves the cost of Hunnish spies and treason. The one exception is the Hunnish Atheism. Halberdiers and Hussars are improved versions of Pikemen and Light Cavalry while Petards offer a cheap alternative to cumbersome siege weapons.Įach race also has its own unique technologies but for the most part, these just tend to fall into military advancements. A few extra units have been included for all the civilizations as well. Last come the Koreans, whose emphasis on defense will put any attacker to the test. The Aztecs benefit from shortened unit production time and gold collection bonuses. The Mayans also have an exceptional ranged unit in the Plumed Archer. The Aztecs and Mayans both suffer from a lack of cavalry but both also have excellent foot substitutes. Their technological superiority as well as their gold collection and construction bonuses makes them ideal for building elaborate cities. The Spanish civilization is also predominated by horses and uses them as mounts for cannoneers and monks. They also do not need houses to support their population. The Huns have excellent cavalry bonuses and are adept at lightning quick attacks on structures. Overall, they fill in some holes left by the earlier civilizations. Five new civilizations have been added to the original thirteen included in the basic game. The new races are the most intriguing thing about the game. But just to recap, there have been some notable additions to the game in terms of AI, a lessening of administrative headaches and a whole bunch of new races, units and technologies. So we're not going to go into tons of detail about the basics here. We've already written an extensive preview of the game and provided you with campaign overviews straight from the team at Ensemble. The game does alter a few rules and modifies a few units, but it's all done for the sake of more balanced gameplay. It brings a lot more to Age of Empires II than we expected and it does it all while preserving the character of the original. The Conquerors is an excellent example of adding tons of new features to a game without totally changing its character or throwing it totally out of balance.
